Soldier Ant
Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. In mushroom groves, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | Giant Ant |
Advances to: | |
Cost: | 20 |
HP: | 42 |
Movement: | 4 |
XP: | 50 |
Level: | 2 |
Alignment: | chaotic |
ID | defpl_Monster_SoldierAnt |
Abilities: | mushroom ambush |
Attacks (damage - count)
fangs melee | 8 - 4 blade | marksman | |
acid spit ranged | 6 - 1 impact | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |