Desert Sentinel
Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. In deserts, this unit’s camouflage skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | Desert Hunter |
Advances to: | Desert Prowler |
Cost: | 35 |
HP: | 44 |
Movement: | 6 |
XP: | 84 |
Level: | 2 |
Alignment: | lawful |
ID | defpl_Elvish_DSentinel |
Abilities: | skirmisher, camouflage |
Attacks (damage - count)
sword melee | 7 - 3 blade | ||
bolas ranged | 8 - 2 impact | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |