Scorpion Juggernaut
A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to stun its enemies, disrupting their zones of control.
Information
Advances from: | Giant Scorpion |
Advances to: | |
Cost: | 32 |
HP: | 40 |
Movement: | 8 |
XP: | 50 |
Level: | 2 |
Alignment: | neutral |
ID | defpl_Monster_ScorpionJuggernaut |
Abilities: |
Attacks (damage - count)
sting melee | 12 - 1 pierce | poison stun | |
pincers melee | 5 - 3 impact |
Resistances
blade | 80% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | -100% | |||
cold | -20% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 3 | 50% | |
Mountains | 4 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |