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Scorpion Juggernaut

(image)

A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to stun its enemies, disrupting their zones of control.

Information

Advances from: Giant Scorpion
Advances to:
Cost: 32
HP: 40
Movement: 8
XP: 50
Level: 2
Alignment: neutral
IDdefpl_Monster_ScorpionJuggernaut
Abilities:

Attacks (damage - count)

(image)sting
melee
12 - 1
pierce
poison
stun
(image)pincers
melee
5 - 3
impact

Resistances

(icon) blade80% (icon) pierce20%
(icon) impact30% (icon) fire-100%
(icon) cold-20% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills350%
(icon) Mountains460%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%