Desert Douser
Special Notes: Dousers are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can teleport between any two oases using one of its moves. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.
Information
Advances from: | Desert Mage |
Advances to: | |
Cost: | 59 |
HP: | 48 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | defpl_Elvish_DDouser |
Abilities: | teleport, dousing |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
sand blast ranged | 10 - 3 impact | blind | |
water spray ranged | 9 - 4 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 50% | |||
cold | 50% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |