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Desert Archmage

(image)



Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.

Information

Advances from: Desert Mage
Advances to: Desert Elementalist
Cost: 59
HP: 54
Movement: 5
XP: 220
Level: 3
Alignment: neutral
IDdefpl_Elvish_DArchmage
Abilities:

Attacks (damage - count)

(image)staff
melee
7 - 2
impact
(image)sand blast
ranged
11 - 3
impact
blind
(image)fireball
ranged
10 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%