Desert Archmage
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.
Information
Advances from: | Desert Mage |
Advances to: | Desert Elementalist |
Cost: | 59 |
HP: | 54 |
Movement: | 5 |
XP: | 220 |
Level: | 3 |
Alignment: | neutral |
ID | defpl_Elvish_DArchmage |
Abilities: |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
sand blast ranged | 11 - 3 impact | blind | |
fireball ranged | 10 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |