Grand Summoner

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Summoners, scholars and warriors alike will eventually reach the Second Degree provided enough talent and cunning. The Third Degree, however, does not come easily to non-geniuses of the arts. ‘Grand Summoners’, as they are called by their peers, value both war and wisdom equally in earning their precious knowledge of summoning elementals from the Abyss. Respected and feared, grand summoners eliminate foes with absolute certainty in the wake of their circles of destruction. They also no longer need to use scrolls for summoning.

Special Notes: Circle: The ranged attack of this unit always has a 100% chance to hit.

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Information

Advances from:
Advances to:
Cost: 56
HP: 67
Moves: 5
XP: 125
Level: 3
Alignment: lawful
Id: TLU_Mehir_Commander
Abilities:

Attacks (damage × count)

(image)scimitar(blade attack) blade7 × 4(melee attack) melee
(image)hammer(impact attack) impact13 × 2(melee attack) melee
(image)circle of destruction(fire attack) fire19 × 1(ranged attack) ranged(always hits)
(image)scroll spell(pierce attack) pierce18 × 1(ranged attack) ranged(precision)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Mar 28 03:49:51 2024.