Elvish Mystic

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Few elves of the fairy line can become a mystic after years of hard renunciation and penance, more years than a human can ever hope to live. The vast knowledge which they have accumulated in all this time is an asset to their friends and a bane to their foes. While they are equally efficient in forests as well as on rough terrain and can deal powerful damage, their skills of healing are also not to be under estimated. They are also more resilient than other elves.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Elvish Hermit
Advances to: Elvish Queen
Cost: 66
HP: 50
Moves: 5
XP: 180
Level: 3
Alignment: neutral
Id: Elvish Mystic
Abilities: effect, cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)entangle(impact attack) impact5 × 4(ranged attack) ranged(slows)
(image)faerie fire(arcane attack) arcane9 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:03:42 2024.