Masterbowman tower

(image)

Many generals think stationing these master archers on towers wastes their excellent firepower. However, they can't leave the posts which they guarded for a really long time. The archers on these towers are always on guard, even at night.

 

Information

Advances from: Longbowman tower
Advances to:
Cost: 40
HP: 91
Moves: None
Vision: 8
XP: 150
Level: 3
Alignment: lawful
Id: WOD_LVmasterbowmantower
Abilities:

Attacks (damage × count)

(image)sword
melee
8 × 3
blade
(image)longbow
ranged
11 × 4
pierce

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact-10% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle40%
(icon) Cave30%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat30%
(icon) Forest30%
(icon) Frozen30%
(icon) Fungus30%
(icon) Hills40%
(icon) Mountains40%
(icon) Sand30%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Wed Mar 20 03:52:24 2024.