Dwarvish Alchemist

(image)

Even the most studious of dwarves are expected to fight their foes face to face, and the few whose talents lie elsewhere are, at the most, only allowed to study on the side. However, the rare dwarf who is recognised as an alchemist is a well-rounded individual, competent in both traditional combat and arcane arts. Though not strictly magical, it is said these dwarves can hurl spheres that explode with unimaginable force, or send enemies into disarray with clouds of smoke. They can also tend to wounded comrades using concoctions and stitching; a method distrusted by elves and magi but just as effective as magical healing.

Special Notes: This unit is capable of basic healing. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to: Dwarvish Master Alchemist
Cost: 35
HP: 40
Moves: 4
XP: 82
Level: 2
Alignment: neutral
Id: Dwarvish Alchemist
Abilities: heals +4

Attacks (damage × count)

(image)dagger
melee
6 × 3
blade
(image)explosives
ranged
21 × 1
impact
marksman
(image)smoke bomb
ranged
6 × 2
impact
marksman
slows

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:01:18 2024.