Templar

(image)

Some Iron Tower Knights can opt to become Templars instead of Archerknights. They are deadly in battle, fighting skilfully with sword and holy ice. Enchanting their swords with the arcane makes them a bane against those that have magic. Our warriors will rally to the sight of these pious knights at the forefront of a charge.

(portrait)

Information

Advances from: Iron Tower Knight
Advances to:
Cost: 80
HP: 90
Moves: 8
XP: 150
Level: 3
Alignment: lawful
Id: Templar
Abilities: heals +4, illuminates, cures, skirmisher

Attacks (damage × count)

(image)holy long broadsword
melee
25 × 4
arcane
(image)long broadsword
melee
25 × 4
blade
(image)holy ice
ranged
30 × 3
cold
slows
magical

Resistances

(icon) blade20% (icon) pierce50%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:17:13 2024.