Ice Guard

(image)

Ice Guards are picked from the best swordsmen in the ice cave. They function as bodyguards and commanders. Their reliability and mastery of close combat are their best assets, for which they are well-renowned.

Special Notes: This unit will recover 5 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.

(portrait)

Information

Advances from: Ice Swordsman
Advances to:
Cost: 43
HP: 74
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Ice Guard
Abilities: ice convalesence

Attacks (damage × count)

(image)ice longsword
melee
11 × 4
blade

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire-30%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:44:24 2024.