Frozen Lich

(image)

A lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. The fact that this question can be raised at all is a testament to the magnitude of what their order has achieved.

This lich transformed in the Ice Cave, conferring it specails powers based on cold.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from:
Advances to:
Cost: 50
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Frozen Lich
Abilities: ice convalesence, submerge

Attacks (damage × count)

(image)cold touch
melee
8 × 3
cold
cold plague
(image)chill tempest
ranged
12 × 3
cold
magical

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-40%
(icon) cold40% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:44:24 2024.