Conjurer

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Conjurers are formidable in combat, they can now cast stronger illusions even more varied than Summoner can do. It's proven that Conjurer has chosen carefully the creatures they want to summon in combat in order to cover almost any existent attack type known. At this point their library is of 6 different summoned creatures: gryphon, pikeman, troll, wraith, fire drake and elvish marksman. Counting that their summons is as effective as real ones, conjurer is extremely versatile and strong in battle, but his only weakness is that conjurations aren't thinking at all.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Summoner
Advances to:
Cost: 41
HP: 41
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_mrc_oracles_Conjurer
Abilities:

Attacks (damage × count)

(image)Summon Gryphon
melee
13 × 2
blade
(image)Summon Pikeman
melee
9 × 3
pierce
first strike
(image)Summon Troll
melee
11 × 2
impact
(image)Summon Wraith
melee
5 × 4
arcane
drains
(image)Summon Drake
ranged
7 × 4
fire
(image)Summon Elf
ranged
8 × 4
pierce
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:39:57 2024.