Jarl

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Warrior
Advances to: Lord
Cost: 36
HP: 49
Moves: 6
XP: 78
Level: 2
Alignment: chaotic
Id: AE_imp_Marauders_Jarl
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
11 × 3
blade

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen250%
(icon) Fungus330%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:38:54 2024.