Cult Regular

(image) (image)

After years in the cult, these members gained respects of both their younger comrades and their masters. Their knowledge of dark magic is very high and they are physicaly very fit. In absense of leaders of the cult, they are given command of their junior comrades.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)
(portrait)

Information

Advances from: Cult Member
Advances to: Cult Leader
Cost: 56
HP: 80
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Cult Regular
Abilities: leadership

Attacks (damage × count)

(image)plague staff
melee
9 × 3
impact
plague
(image)chill wave
ranged
22 × 2
cold
magical
(image)shadow wave
ranged
17 × 2
arcane
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact5% (icon) fire10%
(icon) cold15% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:26:24 2024.