Cult Member

(image) (image)

After initiation into the cult, members get better staves and often a leather armor what protects them a bit from physical damage. Their knowledge of magic is much wider now and they can challenge red magi.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from: Aspirant
Advances to: Cult Regular
Cost: 36
HP: 55
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: Cult Member
Abilities:

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
(image)chill wave
ranged
17 × 2
cold
magical
(image)shadow wave
ranged
13 × 2
arcane
magical

Resistances

(icon) blade5% (icon) pierce5%
(icon) impact5% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:26:24 2024.