Bass Viol

(image)

The big bad bass is not easily moved, as its players will confirm. It's also a painful object to get run over by.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: 'Cello
Advances to: Double Bass
Cost: 42
HP: 46
Moves: 4
XP: 50
Level: 2
Alignment: lawful
Id: bass_viol
Abilities: steadfast

Attacks (damage × count)

(image)crush
melee
19 × 1
impact
slows
(image)solo
melee
8 × 2
cold
first strike

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact10% (icon) fire-20%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:01:24 2024.