Saurian Crossbowman

(image)

Though blowguns are easy to make and good enough when used with poisoned projectiles, their range is quite short, and they're rather inaccurate. Experienced saurian shooters switch to crossbows with poisoned bolts, which are a lot harder to make, but have a very good range (at least compared to blowguns), and are a lot easier to aim with. The combination of skill, and advanced weaponry makes saurian crossbowmen able to easily deal with agile targets.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Saurian Blowgunner
Advances to: Saurian Assassin
Cost: 28
HP: 38
Moves: 6
XP: 80
Level: 2
Alignment: neutral
Id: EoMa_Saurian_Crossbowman
Abilities: skirmisher

Attacks (damage × count)

(image)crossbow
melee
6 × 2
impact
(image)crossbow
ranged
8 × 3
pierce
poison
marksman

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:01:44 2024.