Dimensional Gate II

(image)

The most inexperienced of summoners are capable of summoning only dimensional gates: unstable bridges of arcane energy between this world and the Abyss. Dimensional gates, though primitive, are capable of surging forth with accurate pinpoint attacks of arcane matter. Although weak and fragile, a single fallen life is all that the gate requires in order to solidify itself into a true door for a being from the Abyss to emerge out of.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from:
Advances to: Rhami’kai, Rhami’datu, Fire Avatar, Water Avatar, Air Avatar, Earth Avatar, Great Jinni, Efreeti
Cost: 21
HP: 27
Moves: 6
XP: 26
Level: 1
Alignment: neutral
Id: EoMa_Dimensional_Gate_II
Abilities: skirmisher, soul catcher

Attacks (damage × count)

(image)yellow flame
melee
10 × 1
arcane
precision
first strike

Resistances

(icon) blade35% (icon) pierce35%
(icon) impact35% (icon) fire40%
(icon) cold40% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 04:01:42 2024.