Guerrilla

(image)

Guerrilla tactics come naturally to the darklanders but those who train specifically in it become very effective at it.

 

Information

Advances from: Tribesman
Advances to:
Cost: 28
HP: 49
Moves: 6
XP: 80
Level: 2
Alignment: chaotic
Id: EFM_Guerrilla
Abilities: ambush

Attacks (damage × count)

(image)sword
melee
6 × 4
blade
(image)javelin
ranged
10 × 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:48:57 2024.