Alchemist

(image)

One of the strangest guilds in the Sea States is the Alchemists guild. It is secretive and mysterious with peculiar recruiting standards and very little interest in politics. Members of the guild have been known to enlist in the regiments where their strange skills are in high demand.

 

Information

Advances from:
Advances to: Concoctionist, Doctor
Cost: 17
HP: 25
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: EFM_Alchemist
Abilities:

Attacks (damage × count)

(image)knife
melee
2 × 2
blade
(image)poison canister
ranged
2 × 3
arcane
poison
(image)paralysis powder
ranged
1 × 5
arcane
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 02:48:56 2024.