Elvish Zealot

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It is often said that the zeal of human white mages is due to a trait of the human race, but that could not be further from the truth. Though elves rarely stufy light magic, those that do frequently develop a similar zeal for their work. Because of this, they are called zealots.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. This unit's faerie glow slightly increases the lighting level in adjacent areas.

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Information

Advances from:
Advances to: Elvish Priestess
Cost: 40
HP: 35
Moves: 5
XP: 136
Level: 2
Alignment: lawful
Id: Elvish Zealot
Abilities: faerie glow, cures, heals +8

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)entangle
ranged
4 × 2
impact
slows
(image)lightbeam
ranged
8 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:34:16 2024.