Necro Mage

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The Necro Mage has delved deep into the secrets of the dark arts, and her cold and arcane magic have grown considerably stronger as a result of this. The Necro Mage has learnt to justify the hideous desecration of the dead as a means to save lives in her battle against the greater good of alleviating pain and suffering - the dead feel nothing after all, and the end justifies the means. Never forgetting the path she originally chosen, she retains the power to cure and heal wounded allies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Black Mage
Advances to: Mage of Darkness
Cost: 150
HP: 54
Moves: 6
XP: 200
Level: 3
Alignment: chaotic
Id: Necro Mage
Abilities: cures, heals +8

Attacks (damage × count)

(image)sickle of death
melee
7 × 3
blade
plague
(image)chill wave
ranged
20 × 2
cold
magical
(image)shadow wave
ranged
12 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:28:54 2024.