Master of Flame

(image)

The Master of Flame has started to harness and control the flames of his magical blade. But with power, comes corruption. Conflict and strife plague the Master of Flame as his power strengthens; the right of his conscience against the wrong of his heart. Through diligence and perseverance, the Master of Flame has improved his swordsmanship and has also learned to cast flaming fireballs against his enemies. He is not one to be underestimated in battle.

Special Notes:} This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Keeper of Flame
Advances to: Lord of Flame
Cost: 36
HP: 57
Moves: 6
XP: 150
Level: 2
Alignment: neutral
Id: Master of Flame
Abilities: leadership

Attacks (damage × count)

(image)runeblade
melee
11 × 3
fire
magical
(image)fireball
ranged
8 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:28:54 2024.