Halflings

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Halflings generally may not like adventures, not even talking about such thing as fighting, but they possess good ressources when they are forced to. They are doted with naturally ability to throw whatever that comes into their hands, like a rock or a rotten fruit, depending on their target, and rarely miss what they aim. Their shortness and quickness make them hard to hit.

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Information

Advances from:
Advances to: Halflings Master Thieves
Cost: 13
HP: 27
Moves: 5
XP: 28
Level: 1
Alignment: lawful
Id: Halflings
Abilities: skirmisher, ambush, concealment

Attacks (damage × count)

(image)dagger
melee
5 × 2
blade
backstab
(image)rock
ranged
7 × 1
impact
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave160%
(icon) Coastal Reef140%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest170%
(icon) Frozen310%
(icon) Fungus170%
(icon) Hills280%
(icon) Mountains370%
(icon) Sand230%
(icon) Shallow Water340%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village180%
Last updated on Wed Mar 20 04:03:33 2024.