Imperial Guard

(image)

Description pending.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Guard
Advances to:
Cost: 44
HP: 70
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: AoT_imperialguard
Abilities: steadfast

Attacks (damage × count)

(image)glaive
melee
9 × 3
pierce
first strike
(image)glaive
melee
8 × 4
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:47:53 2024.