Nightmare

(image)

These skulls endowed with inner power excluded of dead drakes possess their fire magics and ability to fly. Awesome!

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water.

 

Information

Advances from:
Advances to: Mara
Cost: 17
HP: 21
Moves: 6
XP: 48
Level: 1
Alignment: chaotic
Id: Nightmare
Abilities: skirmisher

Attacks (damage × count)

(image)kiss
melee
5 × 3
fire
magical
drains

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire30%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:52:49 2024.