Mara

(image)

Nightmares are possessed remains of shamans who belonged to certain cults which have long been forgotten.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water.

 

Information

Advances from: Nightmare
Advances to:
Cost: 34
HP: 29
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: Mara
Abilities: skirmisher

Attacks (damage × count)

(image)touch of doom
melee
7 × 3
fire
magical
drains
(image)chaotic blast
ranged
8 × 2
fire
magical

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire40%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:52:49 2024.