Lord Bor Cryne

(image)

After two generations had passed since the conquest of Wesnoth, Akladian leaders- despite claiming to despise the Wesnothians - started to mimic the customs of the Wesnothian nobility. Thereafter, the clan leaders, the 'lords', tended to become hereditary. As such it became extremely rare for a lord not to be a son of previous lord. Bor Cryne came from a noble family, though not one of the highest class, meaning he could, at most, expect to become a chieftain. Yet he was such a skilled warrior and leader that he was able to become a leader of his clan, killing the previous lord in a duel, as was traditional. He always despised the customs of Wesnothians and disliked those lords who enjoyed courts more than battlefields.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 57
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Lord Bor Cryne
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
12 × 4
blade

Resistances

(icon) blade40% (icon) pierce50%
(icon) impact40% (icon) fire20%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus0%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:44:35 2024.