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Wesnoth Units database

Alchemist

(image)

One of the strangest guilds in the Sea States is the Alchemists guild. It is secretive and mysterious with peculiar recruiting standards and very little interest in politics. Members of the guild have been known to enlist in the regiments where their strange skills are in high demand.

Information

Advances from:
Advances to:
Cost: 17
HP: 25
Movement: 5
XP: 50
Level: 1
Alignment: neutral
IDRecruitableAlchemist
Abilities:

Attacks (damage - count)

(image)knife
melee
2 - 2
blade
(image)poison canister
ranged
2 - 3
arcane
poison
(image)paralysis powder
ranged
1 - 5
arcane
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove240%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable9920%
(icon) Village160%