Sheik
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The leader of a nomad tribe is called a Sheik. Sheiks are chosen by a council of elders for their ability to lead and the councils rarely choose poorly.
Information
Advances from: | Nomad |
Advances to: | |
Cost: | 44 |
HP: | 64 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | EFM_Sheik |
Abilities: |
Attacks (damage - count)
![]() | scimitar melee | 9 - 4 blade | |
![]() | chakram ranged | 9 - 3 blade |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 10% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 40% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |