Sentinal
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A town that appears undefended may prove to have an unexpected guardian. A group of simple men with staves has proved to be the downfall of many a raiding party.
Information
Advances from: | Guardian |
Advances to: | |
Cost: | 35 |
HP: | 63 |
Movement: | 6 |
XP: | 90 |
Level: | 3 |
Alignment: | neutral |
ID | EFM_Sentinal |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | staff melee | 8 - 5 impact | counter |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 70% |