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Wesnoth Units database

Charmer

(image)

A famous trick that originated among the pygmies is the ability to charm snakes. Ironically this ability requires no magic at all and can be practiced by any brave man. It is said however that you should not anger the snake charmer that carries a pygmy flute for even if no snake approaches you, you may find yourself with a poisoned bite in an uncomfortable place.

Information

Advances from: Piper
Advances to:
Cost: 32
HP: 41
Movement: 5
XP: 120
Level: 2
Alignment: chaotic
IDEFM_Charmer
Abilities: self-heal

Attacks (damage - count)

(image)knife
melee
3 - 3
blade
(image)swarm
ranged
4 - 7
insects
drains
swarm
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef240%
(icon) Deep Water9910%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen320%
(icon) Hills260%
(icon) Mountains370%
(icon) Mushroom Grove260%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp250%
(icon) Unwalkable9910%
(icon) Village160%