Diseased Herb Spirit
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Most of the herb spirits use their power to repel insect infestations but a few of them welcome the insects in so that they can use them as game pieces or suddenly expel them as a method of attack.
Information
Advances from: | |
Advances to: | |
Cost: | 42 |
HP: | 80 |
Movement: | 4 |
XP: | 500 |
Level: | 3 |
Alignment: | chaotic |
ID | EFM_HerbDiseased |
Abilities: | ambush, regenerates |
Attacks (damage - count)
![]() | crush melee | 7 - 3 impact | |
![]() | swarm ranged | 4 - 10 insects | drains swarm |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 60% | |
---|---|---|---|---|---|---|
![]() |
impact | 40% | ![]() |
fire | -50% | |
![]() |
cold | 10% | ![]() |
arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 20% |
![]() |
Cave | 3 | 20% |
![]() |
Coastal Reef | 2 | 20% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 20% |
![]() |
Forest | 1 | 40% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 2 | 30% |
![]() |
Mountains | 3 | 30% |
![]() |
Mushroom Grove | 2 | 30% |
![]() |
Sand | 2 | 20% |
![]() |
Shallow Water | 2 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 20% |