The Jinn are mysterious spirits, with no known relation to souls of the departed. They are often sighted from a distance, drifting across the desert hills and dunes, but defy close observation. Almost all recorded encounters have been of a hostile nature, but there have been instances where travelers felt the Jinn were watching over them, driving off malign forces of the night.



Advances from:
Advances to:
Cost: 53
HP: 58
Moves: 6
XP: 100
Ordo: 2
Pars: anceps
Id: Jinn

Attacks (damage × count)

(image)ungues(blade attack) lamina6 × 2(melee attack) comminus
(image)desert windblast(impact attack) impulsum7 × 4(ranged attack) eminus
(image)desert lightning(fire attack) igneum20 × 1(ranged attack) eminus(magicus)


(icon) lamina20% (icon) cuspis30%
(icon) impulsum0% (icon) igneum20%
(icon) frigidum-20% (icon) mysticum0%


TerrainMovement CostDefense
(icon) Aqua350%
(icon) Castellum150%
(icon) Caverna140%
(icon) Colles150%
(icon) Cotes350%
(icon) Fake Shroud0%
(icon) Fungus150%
(icon) Glaciale150%
(icon) Harena150%
(icon) Invium150%
(icon) Montes150%
(icon) Palus150%
(icon) Planum150%
(icon) Salum450%
(icon) Silva150%
(icon) Viculus150%
Last updated on Mon Apr 22 00:44:14 2024.