Flagellum Gurgitis
These tendrils are the appendages of some greater monster that lurks below the waves. They are obviously incapable of venturing far from the water, and not very threatening individually in spite of their ability to mend injuries swiftly. Many are understandably hesitant to approach, though, for fear of being caught and dragged underwater to face whatever beast the tentacles are attached to.
Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 12 |
HP: | 25 |
Moves: | 2 |
XP: | 50 |
Ordo: | 1 |
Pars: | nocturnus |
Id: | Tentacle of the Deep |
Abilities: | convalescit |
Attacks (damage × count)
flagellum | impulsum | 4 × 3 | comminus |
Firmitas
lamina | -20% | cuspis | 0% | |||
---|---|---|---|---|---|---|
impulsum | 30% | igneum | 0% | |||
frigidum | 60% | mysticum | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aqua | 1 | 50% | |
Castellum | ‒ | 0% | |
Caverna | ‒ | 0% | |
Colles | ‒ | 0% | |
Cotes | 2 | 50% | |
Fake Shroud | ‒ | 0% | |
Fungus | ‒ | 0% | |
Glaciale | ‒ | 0% | |
Harena | ‒ | 0% | |
Invium | ‒ | 0% | |
Montes | ‒ | 0% | |
Palus | 2 | 40% | |
Planum | ‒ | 0% | |
Salum | 1 | 50% | |
Silva | ‒ | 0% | |
Viculus | ‒ | 0% |
Last updated on Sun Dec 8 00:43:38 2024.