Ridire

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Nótaí Speisialta: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Marcach
Advances to: Pailidín, Ridire Mór
Cost: 40
HP: 58
Moves: 8
XP: 120
Leibhéal: 2
Ailíniú: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)claíomh
dlúthraon
8 × 4
lann
(image)lansa
dlúthraon
14 × 2
polladh
ruathar

Friotaíochta

(icon) lann20% (icon) polladh-20%
(icon) turraing30% (icon) tine0%
(icon) fuar0% (icon) rúnda20%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Caisleán140%
(icon) Cnocán240%
(icon) Corcach420%
(icon) Fake Shroud0%
(icon) Foraois330%
(icon) Fungus420%
(icon) Gaineamh230%
(icon) Machaire140%
(icon) Neamhbhealaigh0%
(icon) Reoite230%
(icon) Sceir Cósta330%
(icon) Sléibhte0%
(icon) Tanalacht420%
(icon) Uaimh420%
(icon) Uisce Domhain0%
Last updated on Thu Oct 17 00:54:00 2019.