Ridire Mór

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Ridire
Advances to:
Cost: 58
HP: 78
Moves: 7
XP: 150
Leibhéal: 3
Ailíniú: lawful
Id: Grand Knight
Abilities:

Attacks (damage × count)

(image)claíomh fada
dlúthraon
12 × 4
lann
(image)lansa
dlúthraon
17 × 2
polladh
ruathar

Friotaíochta

(icon) lann20% (icon) polladh-20%
(icon) turraing30% (icon) tine0%
(icon) fuar0% (icon) rúnda20%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Caisleán140%
(icon) Cnocán240%
(icon) Corcach420%
(icon) Fake Shroud0%
(icon) Foraois330%
(icon) Fungus420%
(icon) Gaineamh230%
(icon) Machaire140%
(icon) Neamhbhealaigh0%
(icon) Reoite230%
(icon) Sceir Cósta330%
(icon) Sléibhte0%
(icon) Tanalacht420%
(icon) Uaimh420%
(icon) Uisce Domhain0%
Last updated on Wed Mar 13 02:40:28 2024.