Asarlaí Dhearg

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Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

Nótaí Speisialta: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Asarlaí
Advances to: Ardasarlaí, Asarlaí Airgid
Cost: 40
HP: 42
Moves: 5
XP: 100
Leibhéal: 2
Ailíniú: neodrach
Id: Red Mage
Abilities:

Attacks (damage × count)

(image)bachall
dlúthraon
6 × 2
turraing
(image)caor thine
fadraon
8 × 4
tine
draíochtúil

Friotaíochta

(icon) lann0% (icon) polladh0%
(icon) turraing0% (icon) tine10%
(icon) fuar0% (icon) rúnda20%

Terrain

TerrainMovement CostDefense
(icon) Baile160%
(icon) Caisleán160%
(icon) Cnocán250%
(icon) Corcach320%
(icon) Fake Shroud0%
(icon) Foraois250%
(icon) Fungus250%
(icon) Gaineamh230%
(icon) Machaire140%
(icon) Neamhbhealaigh0%
(icon) Reoite320%
(icon) Sceir Cósta230%
(icon) Sléibhte360%
(icon) Tanalacht320%
(icon) Uaimh240%
(icon) Uisce Domhain0%
Last updated on Sat Jul 13 00:35:11 2019.