Marcach

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Nótaí Speisialta: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from:
Advances to: Ridire, Lansaí
Cost: 23
HP: 38
Moves: 8
XP: 44
Leibhéal: 1
Ailíniú: lawful
Id: Horseman
Abilities:

Attacks (damage × count)

(image)sleá
dlúthraon
9 × 2
polladh
ruathar

Friotaíochta

(icon) lann20% (icon) polladh-20%
(icon) turraing30% (icon) tine0%
(icon) fuar0% (icon) rúnda20%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Caisleán140%
(icon) Cnocán240%
(icon) Corcach420%
(icon) Fake Shroud0%
(icon) Foraois330%
(icon) Fungus420%
(icon) Gaineamh230%
(icon) Machaire140%
(icon) Neamhbhealaigh0%
(icon) Reoite230%
(icon) Sceir Cósta330%
(icon) Sléibhte0%
(icon) Tanalacht420%
(icon) Uaimh420%
(icon) Uisce Domhain0%
Last updated on Thu Oct 10 00:36:26 2019.