Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Horseman
Advances to: Paladin, Grand Knight
Cost: 40
HP:58
Mga galaw8
XP: 120
Level: 2
Alignment: lawful
Id: Knight
Mga Abilidad:

Attacks (damage × count)

(image)sword
suntukan
8 × 4
espada
(image)lance
suntukan
14 × 2
tusukin
charge

Resistances

(icon) espada20% (icon) tusukin-20%
(icon) epekto30% (icon) apoy0%
(icon) malamig0% (icon) arcane20%

Pook

PookMovement CostDepensa
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 11:52:36 2018.