- CampaignCampaign
- Единици
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Heir to the Throne
- Legend of Wesmere
- Liberty
- Northern Rebirth
- Son of the Black-Eye
- The Eastern Invasion
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- A Beastly Tale
- A Goblin Adventure
- A Group in a War
- A New Land
- A New Order
- A Northern Village
- A Rough Life
- A Simple Campaign
- A Song of Fire
- A Vision Blinded
- A Walk in the Woods
- A Whim of Fate
- A new Home
- AI Modification Demos
- Across the Ocean
- Add's Army
- Affably Evil
- After the Storm
- After the Storm
- Alariel's Journey: A Faerie Tale
- Aldur_The_Great
- Amaranthine Stone
- An Independence War
- An Innocent Man
- Antar, Son of Rheor
- Anthalia
- Aria of the Dragon-Slayer
- Ashen Hearts
- Between the Worlds
- Birth of a Lich
- Bitter Revenge
- Brave Wings
- Children of Dragons
- Coming of the Storm
- Comrades in Arms
- Crin of Crenlyn
- Danse Macabre
- Dawn of Thunder
- Desert Traders
- Desert Traders
- Doreldos: Fight to Liberty
- Dragon Fight
- Dreams of Urduk
- Dungeons of Wesnoth
- Elves Banding For War
- Elvish Dynasty RPG
- Elvish Incursion: Prologue
- End of the Legion
- Epical
- Fate of a Princess
- Fingerbone of Destiny
- Five Fates
- Flight to Freedom
- For Power Around the World
- For Power I The First Dash
- For Power II The Northern Alliance
- For Power III Enemy in Your Backyard
- For Power IV Shadow in the East
- For Power V The Big Crusade
- For Power VI The Dark Age
- Forgotten Legacy
- Gali's Contract
- Galuldur's First Journey
- Genesis Episode I: Dreams of Darkness
- Ghostly Calls
- Girl unDead
- Grnk the Mighty, Part 1
- Hero of Irdya Book I: The Legend Begins
- Hunters of the East
- In The Ring
- Inky's Quest
- Invasion from the Unknown
- Invasion from the Unknown
- Kalbruk's Journey
- Legend of Far North
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Legend of the Invincibles Part II: Into the Light
- Liberating Alduin
- Lord of the South
- Martian Invasion 1594
- Monsters of Midnight
- Mutiny in 1626
- Mystery in 1596
- Napoleonic Wars
- Northern Forces
- Northern Rebirth
- Ooze Mini-Campaign
- Panther Lord
- Purger of Evil
- Rally For Roanic
- Random Campaign
- Red Winter
- Return from Captivity
- Return from the Abyss
- Return of Sir Charles
- Return of the Monster
- Revenge of the Rogue
- Revolution
- Rise of the Elementalist
- Roboke's Island
- Saving Elensefar
- Scenario With Robots
- Secrets of the Ancients
- Shadows of Deception: Episode I: Deceit
- Shadows of Deception: Episode I: Deceit
- Sleuth Sisters
- Soldier of Wesnoth
- Source of the Elementals
- Stormtrooper
- Strange Legacy
- Stranger In Wesnoth
- Struggle For Freedom
- Swamp Witch Curse
- Swamplings
- Tactics Puzzles
- Tale of Alan Part I 'A rising hero'
- Talentless Mage
- The Birth of Sorcery
- The Black Cross of Aleron
- The Blind Sentinel
- The Blind Sentinel
- The Case of the Missing Scepter
- The Dark Alliance
- The Desolation of Karlag
- The Dragons Lair
- The Drums of War
- The Earth's Gut
- The Elf, the Dwarf and the Mage
- The Founding of Borstep
- The Goblin Rebellion
- The Legend Of Mermywuss
- The Library of Kratemaqht
- The North Wind
- The North Wind [Outdated]
- The Price of Capture
- The Price of Capture
- The Rapine
- The Ravagers
- The Rise of Vespasian
- The Rising Underworld
- The Roar of the Woses
- The Rod of Justice
- The Sojournings of Grog
- The Stone of the North
- The Story of the Wose
- The Strange Men
- The Tale of Vaniyera
- The Three Elves
- The Unstoppable Legion (Chapters 1-4)
- The White Troll
- Thrugbad The Good
- To Lands Unknown
- Trapped
- Trinity Part 1: Convergence
- Trinity Part 2: Over the Moon
- Troubled Times
- Vision of a Shaman Chapter II: A Thelian Tale
- War of the Dragon
- War of the Elementals
- War of the Jewel
- Way of Dragon
- Zombies:Introduction
- EraEra
- 10ages
- 18thCentury Warfare
- <0,0,250>Water Era
- <100,230,255>Everfell + AoH
- <100,230,255>Everfell + Default
- <100,230,255>Everfell + RPG
- @Anachronistic Era
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- AI-demos Experimental AIs
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- Altered Era/Ruleset [+sprites]
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- Avian Tribes (testing)
- Battle for Westfront
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- Champions of Four Moons
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- Chaos RPG Era
- Colosseum
- Colosseum3p
- Core Legends Era
- Creep War Era
- DCE: Age of Heroes
- DCE: Age of Heroes + Monsters
- DCE: Default
- DCE: Default + Monsters
- DCE: Unlocked
- DCE: Unlocked + Monsters
- DMS
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- Default + Chalifa
- Default + Chalifa
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- Default + Deep Elves
- Default + Deepones
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- Default + Halflings
- Default + Highelf faction
- Default + Myths
- Default + Myths Lvl. 2
- Default + Spear Archons
- Default + Vaeringjar
- Default + both Khalifate and Caliphate
- Default - No Flying
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- Default -- Modifications: RANDOM WITHOUT 1 RACE of your choice, try!
- Default Era Rebalanced
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- IMB4 overpowered Northerners
- Image Create!
- Imperial
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- Race era
- Random Campaign Age of Heroes
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- Rashy Era aoh
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- Short Surv Era: L1 recruits L0
- Short Surv Era: L2 recruits L1
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- Short Surv Era: L4 recruits L3
- Soccer World Cup
- Squads (Default Era, 2 leader limit)
- Squads (Default Era, 3 leader limit)
- Squads (Default Era, 4 leader limit)
- Squads (Default Era, 5 leader limit)
- Stickmen era
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- Tales of the East
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- The Battle for Wesnoth
- The Battle for Wesnoth (heroic)
- The Golden Age
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- The Xalıdı Expansion
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- The football gladiators era
- Time Watchers
- Uber Combined Era
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- Uber Eastern Era
- Uber Naval Era
- Uber Northern Era
- Uber Short Era
- Uber Southern Era
- Undead Empire
- WC II
- War of Legends Era
- War of Legends RPG
- Wild Champions
- Wild Era
- Zombie Apocalypse RPG
- Zombie Survival
- _TBfW (heroic) sans Drakes
- _TBfW sans Drakes
- _TBfW+Khalifate (heroic) sans Drakes
- _TBfW+Khalifate sans Drakes
- buddh's Default
- Race
- Falcons
- Goblins
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- HumansHumans
- Arch Mage
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- Nagas
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- аждери
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- самовилисамовили
- Elvish Archer
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- Elvish Captain
- Elvish Champion
- Elvish Druid
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- Elvish Fighter
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- Elvish Marksman
- Elvish Marshal
- Elvish Outrider
- Elvish Ranger
- Elvish Rider
- Elvish Scout
- Elvish Shaman
- Elvish Sharpshooter
- Elvish Shyde
- Elvish Sorceress
- Elvish Sylph
- сирени
- џуџињаџуџиња
- Dwarvish Arcanister
- Dwarvish Berserker
- Dwarvish Dragonguard
- Dwarvish Explorer
- Dwarvish Fighter
- Dwarvish Guardsman
- Dwarvish Lord
- Dwarvish Pathfinder
- Dwarvish Runemaster
- Dwarvish Runesmith
- Dwarvish Scout
- Dwarvish Sentinel
- Dwarvish Stalwart
- Dwarvish Steelclad
- Dwarvish Thunderer
- Dwarvish Thunderguard
- Dwarvish Ulfserker
- ЈазикЈазик
- Build Report
Dwarvish Guardsman
The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dwarvish Stalwart |
Cost: | 19 |
HP: | 42 |
Moves: | 4 |
XP: | 47 |
Level: | 1 |
Alignment: | neutral |
Id: | Dwarvish Guardsman |
Abilities: | steadfast |
Attacks (damage × count)
spear melee | 5 × 3 pierce | ||
javelin ranged | 5 × 1 pierce |
Resistances
сечило | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
удар | 20% | оган | 10% | |||
студенило | 10% | волшебство | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Fungus | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 1 | 60% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 50% |
Last updated on Fri Apr 20 11:50:40 2018.