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Wesnoth Units database

Vision

(image)

The mutation of the visions has increased their senses. Most of them turn into some kind of fishmen and are able to breath underwater, even though a few mutants stay unchanged. Even with closed eyes, these mutants can predict attacks and some of them are said to even see into a near future. This ability can be used for both defence and attack reasons. These fishmutants can perform some kind of electric shock attack, that can effictively take out mechanical units.

Information

Advances from: Talented
Advances to:
Cost: 30
HP: 35
Movement: 6
XP: 150
Level: 2
Alignment: neutral
IDVision
Abilities: steadfast, skirmisher

Attacks (damage - count)

(image)Doubleplasmadagger
melee
5 - 4
cold
magical
firststrike
extradefence
(image)Shock
ranged
10 - 2
arcane
magical
stun

Resistances

(icon) blade15% (icon) pierce15%
(icon) impact15% (icon) fire5%
(icon) cold50% (icon) arcane75%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle250%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest340%
(icon) Frozen220%
(icon) Hills340%
(icon) Mountains540%
(icon) Mushroom Grove240%
(icon) Sand140%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%