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Wesnoth Units database

Medic

(image)

Medics can heal surrounding units and shield itself resisting more damage. Therefore they are unarmed and slow.

Information

Advances from: Freesoldier
Advances to: Doubleshield Bowmed
Cost: 30
HP: 40
Movement: 4
XP: 20
Level: 2
Alignment: neutral
IDMedic
Abilities: cures, heals +8, steadfast, Selfheal

Attacks (damage - count)

Resistances

(icon) blade15% (icon) pierce15%
(icon) impact15% (icon) fire15%
(icon) cold15% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Hills160%
(icon) Mountains170%
(icon) Mushroom Grove140%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%