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Darkformer

(image)

The mutation has not changed the appearance of these mutant, but has increased their mental powers. Some of these so called 'former' don't even know that they have abnormal powers and most of them continue having a normal life, until their abilities comes to their attention. Formers can change any kind of material and manipulate its movement speed. The syndicate usally despite mutants, just recruiting 'clean' human beeings. The dark former are the very exception and their destructive abilities have been massively increased using illegal drugs in exchange for giving up all defensive powers. Beeing equipped with a light armor, these formers can slightly resist elemental and physical. A shock or pulse can however destroy the control of the syndicate over these mutants, therefore they are very vulnerable to arcane damage.

Information

Advances from:
Advances to: Darkshield Darkplasma
Cost: 35
HP: 25
Movement: 7
XP: 30
Level: 2
Alignment: neutral
IDDarkformer
Abilities:

Attacks (damage - count)

(image)Shockwave
ranged
8 - 3
cold
splash

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove260%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%