Syndicate Hacker
Hackers just wear a light armor that offers no protection. Therefore it is one of the few units that can do arcane damage by hacking, which means that they either try to manipulate the equipment or the brain implanted chips of an invidual. They also can deploy shocks, to overload equipment of enemy hackers or stun any enemy. The Syndicates Hacker wears a special armor that allows him to sneak up mechancial units and take them out.
Information
Advances from: | |
Advances to: | Syndicate Manipulator |
Cost: | 18 |
HP: | 25 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | neutral |
ID | Hackerbad |
Abilities: | nightstalk, Shadowimage |
Attacks (damage - count)
Hack ranged | 8 - 3 arcane | slows backstab | |
Shock melee | 8 - 3 arcane | slows splash |
Resistances
blade | -10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | -100% | arcane | 70% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |