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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Special Notes:Teleport:
Aceasta unitate poate sa se teleporteze intre doua sate aliate, folosind un PM

Avansati unitatea Gremlin Adept
Advances to: Gremlin Sorcerer
Cost: 85
HP: 46
Movement: 6
XP: 180
Level: 3
Alignment: neutru
IDstrn_gremlin_conjurer
Abilities: teleport
(image)wand
impact
6 - 2
corp la corp
(image)force shove
impact
10 - 4
la distanta
magic
(image)temporal rift
la distanta
13 - 3
la distanta
magic
(image)spatial fissure
foc
9 - 5
la distanta
magic
rezistenta atacatorului vs
lama30%
foc30%
impact30%
foc0%
aur-10%
la distanta-20%
TerrainMovement CostDefense
Castle170%
Cave140%
Coastal Reef240%
Deep Water9920%
Flat150%
Forest160%
Frozen240%
Hills160%
Mountains270%
Munti impasabili9990%
Mushroom Grove160%
Sand150%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village170%