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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.PraecipuumIanuae Magicae:
Haec unitas ianuas magicas inter duos pagos amicos aperire potest, utens uno puncto motus.

Promovetur ad: Gremlin Adept
Promovetur ad: Gremlin Sorcerer
Pretium: 85
PS: 46
Motus: 6
PE: 180
E gradu: 3
Gratia diei et noctis: crepusculi
IDstrn_gremlin_conjurer
Facultates: ianuae magicae
(image)wand
incussus
6 - 2
concursus
(image)force shove
incussus
10 - 4
e procul
magicalis
(image)temporal rift
e procul
13 - 3
e procul
magicalis
(image)spatial fissure
transfigere
9 - 5
e procul
magicalis
Repugnantiae
lamina30%
transfigere30%
incussus30%
ignis0%
frigidum-10%
e procul-20%
AgerPretium MotusDefensus
Aqua240%
Castellum170%
Caverna140%
Colles160%
Flat150%
Frozen240%
Gurges9920%
Harena150%
Maritima240%
Montes270%
Montes Inexsuperabiles9990%
Nemus Fungorum160%
Pagus170%
Palus240%
Silva160%
Unwalkable9920%