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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Specialaj notoj:Teleportado:
Tiu ĉi milit-unuo kapablas dum unu paŝo transporti el unu vilaĝo en alian.

Avanca de: Gremlin Adept
Avancu al: Gremlin Sorcerer
Kostoj:85
Sano:46
Movoj: 6
Spertoj:180
Nivelo: 3
Aparteneco:neŭtrala
IDstrn_gremlin_conjurer
Kapabloj:teleportado
(image)wand
frapo
6 - 2
de proksime
(image)force shove
frapo
10 - 4
distance
magia
(image)temporal rift
arcane
13 - 3
distance
magia
(image)spatial fissure
piko
9 - 5
distance
magia
Rezisto:
klingo30%
piko30%
frapo30%
fajro0%
frosto-10%
arcane-20%
TerenoKosto de movoDefendo
Arbaro160%
Bordregiono240%
Flat150%
Frozen240%
Funga Bosko160%
Kastelo170%
Kaverno140%
Malprofunda akvo240%
Marĉo240%
Montetoj160%
Montoj270%
Netrapaseblaj Montoj9990%
Profunda Akvo9920%
Sablo150%
Unwalkable9920%
Vilaĝo170%