Wesnoth logo
Wesnoth Units database

Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.SpesiaalTeleporteer:
Hierdie eenheid kan tussen twee goedgesinde dorpe verplaas word deur slegs een van sy bewegings te gebruik.

Bevorder na: Gremlin Adept
Bevorder na: Gremlin Sorcerer
Skuiwe: 85
LP: 46
Beweging: 6
EP: 180
Vlak: 3
Orde: neutraal
IDstrn_gremlin_conjurer
Vermoëns: teleporteer
(image)wand
impak
6 - 2
nabygeveg
(image)force shove
impak
10 - 4
afstandgeveg
magies
(image)temporal rift
afstandgeveg
13 - 3
afstandgeveg
magies
(image)spatial fissure
steek
9 - 5
afstandgeveg
magies
Weerstande
lem30%
steek30%
impak30%
vuur0%
koue-10%
afstandgeveg-20%
TerreinBewegingVerdediging
Berge270%
Diep Water9920%
Dorpie170%
Flat150%
Frozen240%
Grot140%
Heuwels160%
Impassable9990%
Kasteel170%
Kusstreek240%
Moeras240%
Mushroom Grove160%
Sand150%
Unwalkable9920%
Vlak Water240%
Woud160%